Tuesday, April 28, 2009

P.P. BOMB!

!Dual Posting!
Justin Mac Auley / "Week 2 - post 1"
Joseph Serra / "Week2 - post 2"

Ok...here is the deal. This is the Paper Prototype (actually a plastic wall prototype). You can use this on your own...for your / our testing purposes. This is testing the core mechanic of taming and riding dinosaurs to obtain your goal (possibly in the most simplistic manner). However this methodology can be used to test "the entire level." It is based off of one six sided die and a series of conditions based off of number ranges. The player (while on the ground/walking) has free reign of movement, (they do NOT roll the die to move) also, when the player is riding the dino "they" have free reign of movement as well. The dinos position is updated every time the player "moves". That is, the player can not simply state that they are moving to the cliff and atempting to jump. This would be considered two moves, one to move to the cliff face, the other to jump. The dinos position updates according to how many positions the player moves, and continues to patrol the area it's in (once the dino hits the edges of the screen it turns around and goes the other direction). The player has to be within 2 spaces to fire/shoot the dino (left, up, right, firing positions). The player can only shoot directly up and in front of themselves; the player needs to roll a 4 or higher in order to successfully tame and mount the dino. Once mounted, a timer starts (in P.P. version, there are 15 seconds of total riding time while each space on the map represents 3 seconds of travel time) and the player has a choice to exit (this level demo) or explore. Picking up the "food" gives the player an extra 2 seconds of controll over the dino mount. If time expires before the player reaches the exit the player then falls back to the ground (or into the pit) and the dino resets it's position and must be retamed. The food however, does not reset similar to the air cans in doom 3. They help the player get through situations without oxygen but are not required to get the player to the goal.

1 comment: