Thursday, April 23, 2009

Rough Timeline/Milestones

Everything subject to change :D

Total Weeks - 7

Week 3 - Form Teams, Assign Roles, Do Stuff

Week 4 - Game Mechanic fleshed out
Rough paper version of Mechanic
Concept work (character, interface, and level, background)

Week 5 - Game concept art
Final concept work (interface, character, level, background)
Paper Prototype
Documents - Budget, tests, timeline, plan

Week 6 - Rough beta version of Mechanic
Begin finalization of level and character design
Audio direction

Week 7 - Blocked out programmer art level with mechanic
Separate final level layout (tutorial level)
Audio for tutorial and events (jumping, shooting, dieing, etc.)
Final character designs
Rough idea of character animations

Week 8 - Add art to programmer level
Final audio for events, maybe music for level
Final tutorial level design
Level Assets (non interactive assets, trees, ground, etc.)

Week 9 - Working Tutorial Level
Presentation

Week 10 - Final Polishing for end of class.

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