The player will have no health bar. Instead, they will have lives, as in many other classic games, and be able to collect special pieces that will, if they collect a certain amount, give them an extra life. If the player dies they begin the level over from the beginning or from the last “check point” they reach in the level.
At the beginning of each level and every time the player dies a screen will come up that will inform them of what level they are on, how many lives they have currently, and how many of the special pieces they have collected thus far from the level as well as how many special pieces they didn’t collect.
Examples made using placeholder art for realism:
1. Information on a black screen.

2. Information on a background

My next step as an interface designer for the group is to begin research and chart the most effective flow for the menu screens for the beginning of the game. Start screen, etc…
After that is completed to satisfaction, the actual menu design process can begin.
The paper prototype presented by Justin and Joseph looks pretty solid in terms of expressing our mechanic and would be easy to create in time for thorough testing. Questions about the presentation of the prototype to testers will be posed in the next team meeting.
As a side note I would like to say that while we are hitting our milestones I agree that our team could kick up the pace a notch and exceed our original goals despite our other classes and their workload.
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