Friday, July 31, 2009
Adrianna - Workload
I was thinking I would work on the instructions menu's and screen interface if you could pull my files from box.net and work on the banners and t-shirts. As for the Website thumbnails I don't know if you want us to work together on it again or not (the 25 thumbnails each)? If you don't want to work together (Since some of team mentioned we need to separate projects) then one of us can work on the Website thumbnails and do the CD/CD Case thumbnails.
I know we have a lot to do but hang in there and I will be checking the blog on my blackberry I just cannot respond to blog posts from it. If anything comes up I will be able to post Sunday morning.
Design Document Files
Attention Joe!!!
This week will come the all mighty control change!!! DUN! DUN! DUUUUUUNNNNNNN!
So based on testing what do you think the logical controls are?
Interface people may want to pay attention!
Thursday, July 30, 2009
Box.net
Also (this is more for Joe since he wasn't there to see it or get it out of the drop box) the new TimeBlunders.exe file is up on box.net (in the main folder).
Go. Play.
Documentation
1. Portrait not Landscape.
2. Pictures must have relevant file names.
3. Use those file names to write down a short description.
4. If you want, write a paragraph describing steps you took and such.
5. For thumbnails, use a 8 1/2 by 11 document to fit 3x3 thumbnails. (so 9 total)
6. Put all of this in a folder and compress it.
7. Upload that folder to the documentation folder in box.net
8. Do more work on the game.
That's about it. I'll upload a little example folder to box.net. Hopefully this will help those that might be confused by what I require.
Questions?
Wednesday, July 29, 2009
Bring that beat back.
Let there be ground..... Well I am God lol's
Website Banners


*Sigh*
So I fail epically.
I knew the iterated in-game interface wouldn't be in game this week but the fact that I forgot to request the new art sucks and that the old art I was going to use for certain things won't work they way they are supposed to when I took a longer look at them.
*headdesk*
On the single positive note of the night....
I will have a back up version of the "Next Level" Screen with a nifty new button up Shortly.
What I've been up to:
Actually I've been working hard at putting peoples assets into the game. The compy is now in the game, the dinos can pick (well, walk over it and it dissapears, where is that animation of the raptor gobbling the compy down Shelby? Ha Ha Ha, l.o.l.) up the compy and the ride timer is reset.
I'm finishing up putting Dans sounds into the game and developing a system that will randomly pick a jump sound each time Zalien jumps. This will add a little more depth and "anti-repeditiveness".
There is still more to do and for some reason I actually feel kinda pumped up for the game again. Maybe it's because for the first time in over a month I got a day off to do my work. It's kinda nice.
Anyways, I do have a few questions about the food system in the game. When you pick up food should the timer be reset? Should we add to it? Should it be a lot of time? Maybe a few seconds? The timer deffinitly needs to start with a longer limit than 5 seconds that's for sure. All these questions and more will be answered in next weeks action packed installment of "Dragon Ball Z"!
Attention Krissy!
I went into your milestone 5 folder and seen the BugPop.swf and got all excited to see a little rolly polly bug pop into a glorious display of entrail fireworks and to my dismay I seen a neat little animation of a bug popping out of the ground.... I was totally thrown off guard! Ha ha!
Other than that the beetle is freaking great! I'ma work on putting it in right now.
Polly Animations and Thorn
Malina's Update
My Screen Interface Version
There is the new file with the correct naming conventions and all are movie clips with the exception of the text. Hope this helps, I dropped it in the same folder (Files were replaced).
Team
We are going to need votes on the T-shirts, Website Banners and Screen Interface. Thank you all for your time. I have posted my versions of the screen interface and t-shirt designs. I know this is late in the day and I will not be able to post my website banners until tonite. Because of this I know we will not meet our deadline tomorrow but at least we can follow through on the process and get revisions or final comps done this upcoming weekend.
T-Shirt Designs

Edited Version - Does this help the back design?

Edited Version - Does this help the back design?

Actual Size Logo (Black T-Shirt)

Actual Size Logo (White T-Shirt)

T-Shirt Logo Placement

Actual Size Logo (Black T-Shirt)

Actual Size Logo (White T-Shirt)

T-Shirt Logo Placement
Wow...
Couple of things:
Adrianna: The level complete screen that's in your folder is not in the game yet. I don't know if this is the final version but it would make it easier to have a button to start the next level. Right now it seems like it needs to be based on a timer.
Krissy: You have nothing in the Milestones folder. Do you have anything that's final?
Dan: Do you have the new parts to the ground yet?
Joe: Remind me to talk to you about level backtracking.
Justin: I'm assuming we're meeting tonight?
As a note to everyone it seems like Justin and I may have forgot that there's a lot of programming that needs to be done for some of these new assets. I'm going to be working like mad to finish this new stuff in time for critique. However, it may not happen. Just a heads up.
Off to work I go!!! ( A&W...sigh)
Speaking of A&W. I'll be there until around 11 p.m. If there's something posted to the blog I will be able to read it through my phone. However, I can not respond until I get home (stupid blogger log in thing). So I will see your comments, I just can't respond.
GO TEAM!
Tuesday, July 28, 2009
Attention Malina!!!!!
Also you're still using Graphics. This is very bad. It makes the game lag. A LOT. Everyone was told from to use movieclips for performence purposes.
Please take care of this problem if your interface is chosen. If not make it a point to be aware of this in the future.
Do You Know What I Love???
SLEEP BE DAMNED!!!!!!!!!
Tom - Game Interface
I dropped the games interface in Milestone 5 Folder - Interface Folder. We are leaving it up to you on if you want to use Adrianna's or my file. There are images below of both interfaces. The file is called Screen_Interface.
Second In-Game Interface


I decided to go with images and numbers to convey the information to the player simply because it's easier for them to read in a hurry.
Please look at Mine and Malina's designs give us some feedback and choose which you would like to use as the interface.
I have also tested this interface file in Version 21 of the game and it works with no errors.
Screen Interface

In-Game View

Closeup View

Render (800 x 600 View)
T-shirt Question?
I think doing the simple pocket logo on the front and the Game name with website on the back shoulder may work best?
Good morning chidRens!
Tom & Justin: I have to review the fla file with you before we release it into the wild.
Monday, July 27, 2009
ThornBush
Unfortunately, I forgot the bug at school and I didn't realize it until today. The concept of him is done. He as a 'fleshed-out' body and I started working on getting him some movable legs. He is based off an Rolly-Polly bug (aka Pill bug). In which, with the help of Shelby, that the Rolly-Polly is more of an crustacean than a bug. I'll show you guys Polly on Tuesday. But until then, becareful with the thorn bush.... it might poke an eye out.
(Thorn bush is in my box.net under k_brown_week5)

Vine Update
Howdy folks!
Tar
The first tar pit I made was too wavy, looking at Joe's levels the tar pits were shallow and I thought the tar needed to be more flat too look more viscous(I don't know if I spelled that right but open office says I did). Tom the tar pits I made half the size of the water in the tutorial level and they do tile so if it needs size adjusting let me know, I tried it in game with version 20. The bones in there can be placed separately if needed so if you want I can pick out the bones of the one in the file. The splash of tar when Zalien falls in is in there too in milestone 5 folder.
EDIT: The ship is in there too scaled to the size in game. The lines Kim said looked painted on are removed.
Compy!
Right now I think the tar one plays a bit strange and fast, so you can probably consider that one a work in progress at the moment. If anyone has any suggestions on how to fix/change anything let me know!
New plans
What Am I Doing??????????
Well I'm working on optimizing the code mostly. We have 21,654,065,410,324,894,032,185,403,210 for loops going at once and the last time I checked that wasn't good. However if they recently changed that and more for loops make the game run faster then we're golden. So I'm getting rid of for loops any way I can. This will involve doing things through classes. I might need to make classes for some things that we don't have them for now.
Another thing I'm working with is the documentation. Everyone has been putting their stuff up so now it's time to get all of that officially in the document.
Sketches
If there are any other versions of either of these three things, Banners, T-shirts, or Interfaces, that catch your eye from my previous post let me know and based on the majority I'll sketch out more concepts.
These are also available in the Box for perusal.



Sunday, July 26, 2009
Tutorial Level update
Thumbnails - T-shirt, Game interface, & Web Banners
Saturday, July 25, 2009
I have...
Thursday, July 23, 2009
Interface & Marketing
Tom or Justin, I know were suppose to move onto "week 5" milestone folder should we put all of the interface screens (even previously finished ones) in that folder too? Or do you just want the updated versions in that folder?
Main Menu Instructions - Malina (Done tonite - posted in box.net)
Place boxes for the "hit" so rollovers work better.
Place ESC key rollover and define.
Remove the Battery and Ghostrig rollovers.
In-Game Pause Screens - Malina (Done tonite - posted in box.net)See above for instuction screen changes
Place "back" buttons on the Quit, Volume, and Instructions screens.
Game Interface - Malina & Adrianna
Thumbnails (20 each) Due Sat. 12pm
Final Sketches (2 each) Due Mon. 6pm (Please remember to vote)
Digital Comps (1 each) Due Tues. 5pm
T-Shirt Designs - Malina & Adrianna
Thumbnails (20 each) Due Sat. 12pm
Final Sketches (2 each) Due Mon. 6pm (Please remember to vote)
Digital Comps (1 each) Due Tues. 5pm
Website Banners - Malina & Adrianna
Thumbnails (20 each) Due Sat. 12pm
Final Sketches (2 each) Due Mon. 6pm (Please remember to vote)
Digital Comps (1 each) Due Tues. 5pm
Main Menu Instructions Update
Tom or Justin, I redid the in-game pause menus but for some reason the file that I used from the milestone folder was missing the volume screens controls so I had to put them back into the screen. I also noticed that the back button on two of the screens does not work?


Stuff That's Going On
On to new stuff. We all discussed what is new for this week. We are now moving on to Level 1.
Artwork for this level includes: Tar Pits, Compys, Bug, and Thorn Bush
Sound includes: Background music, more jump sounds (2-3), tar pit noises, Earth Element pickups
Interface: In game interface: Lives, Earth Elements
Marketing: T-Shirt, Banner ad
Level: Final Blockout (consider what's going on for Tutorial Level)
Programming: Collectable Food, Sign that dino is about to dismount, stay on triggers.
Also for programming I will be optimizing some of the code. This will decrease some of the lag.
So all of this is due by Tuesday at 5. In the Milestone 5 folder (with the exception of Marketing). Remember to post what you are doing so that everyone is aware.
A few notes:
Remember to name new MovieClips differently.
Work with the game fla file so that all of the art matches perfectly. (The first time you see your art in game shouldn't be during critque)
Also we have an hour every Tuesday before it's due. If you care about if your stuff got in the game come over and talk to Justin and I.
AND REMEMBER!!!!! No smoking, and no flash photography.
Tom and Justin Game Tweaks List
Waves sound implimentation.
Updates to come later.
So once again I have to upload the whole game.
Updated Posters - ESRB Rating Pending


Wednesday, July 22, 2009
Attention Everyone!
Todd-
Where is the raptor stun animation with color? It's still just a black outline.
Krissy-
What happened to the vine bending? It's just rotates stright.
Shelby-
I think you're done.
Adrianna & Malina-
I see you fixed the spelling mistakes but what about everything else Kim and the team mentioned?
Dan-
The ground.fla just crashes my computer. Do you have an earlier version you can work off? Just like when you are creating something in 3dsmax you should save your work as a version each time you press save.
Joe-
I may have missed it but were you supposed to upload anything to the milestone 4 folder?
I am so scared right now....

No, Shelby, please... don't make me kill myself... pleeaase... argh! umph!
Weird how I would type out the sounds of myself dieing. Even werider still that I could explain how wierd it would be that I typed out all the sounds of my own death and then ultimately how weird all of this is. Is this a type of recursion? Brain melty goodness indeed.
On to the buisness at hand. I don't need you to do Zaliens animations all over again, but I do need you to replicate them without their gun arm so that we can add the arm in and point it out whenever zalien shoots like mega man does.
This part is more for Tom than anyone else.
This way we can have Zalien's arms moving about and move his arm out seamlessly with the animations. We could keep track of what frame Zalien is on and just change the movie clip to the same spot he's on in the shooting movie clip.
Or we can add the gun into each movie clip and rotate it straight out when we need to.
The second method sounds easier to program but neither of these methods makes it easier on poor Shelb's.
But I guess there is the possibility that I don't see an easier solution to all this.
New Posters
Tuesday, July 21, 2009
Got it.
(Nothing Major Malina, just the little things Kim wanted)
Again, they are in the "Updated_Interfaces" folder in the "Milestone 4" folder.
Hey so we have a problem?
Know what? We should start over.....
When all these are done I will put them in the milestones folder in a folder I will call Updated_Interfaces.
MALINA: We have to redo the poster/Flyers by Thursday there are a dew more issues to take care of before we can call them finished, including the Age recommendation, and the Copyrights technicalities.
"Copyright © 2009. Time Blunders. All Rights Reserved."
In class today Kim wanted us to make some changes to the screens and finish them by the end of the day, since you were out of class I copied your files from the Box and am working on them to have them in tonight. All you have to take care of are the Posters and have them finished by Thursday.
A few more updates!
Also, Todd seems to have the raptor under control now. Let me know if it's otherwise!
are you tired cause you have been running around in my head all day......screaming
Glitch
Monday, July 20, 2009
Animations Done
AH HA. Look what I've created.
I've created a system in which to create the falling leaves, or rising smoke, or whatever all you have to do is place an effect placeholder and name it what you want it to create! I am so awesome it makes my teeth hurt. (This last line is to be disregarded considering my eyes want to close because I've been looking at literally 18 lines of code and crying for the last 2 hours).
HEY ARCHIE I FINISHED IT, FOR REAL THIS TIME. LOL
It's over 300!!!
Hey Everyone!
"But Tom, why does our game lag? It's (insert generic game complement here)."
Well I'll tell you.
So it seems that Flash doesn't like art. It may have something to do with the constant for loops in the code. However, that is a small thing compared to the massive amount of art we have. I can decrease lag by clicking the cache as bitmap button. I can only click this button on MovieClips. A lot of you have been turning in Graphics instead of MovieClips. So if we could add a rule to only turn in MovieClips that would improve our game like mad.
So to sum up if you don't like paragraphs.
Graphics = bad.
MovieClips = good.
On a side note please check the comments in older posts. There are some things that need to be done to prepare for Tuesday.
Hey Tom...
Note: I have removed the blockout pics that were in my BOX folder, they are currently under construction.
Sunday, July 19, 2009
Attn - Justin
CONTEST, LETS DO IT GUYS
Hey we need to decide on which team activity we want to do.
Hey you gyus here is the ground.
Saturday, July 18, 2009
Attention Interface Designers!
There's also a slight disconnect I noticed in the menus. Malina's file has black boarders around the title and it's a different color. She also has a back button. Adrianna's file has no black boarder, a lighter color, and still keeps the resume game and quit game instead of the back button. If we could match these screens and upload them again I'll put those into the game instead.
Any questions just ask.
(and don't worry about the volume slider inside of the menu, I have to add that outside of it)
Ok sound lets roll
Finally!
Water
I have to get ready for work now, but as soon as I am off of work.. I'll head right back to the animation and try to get it done by the end of today. Like I said before, if you guys want too use what I have as placeholder until I figure out what is going on with the file.
Highly Irritatted!
3 files! 90 minutes!
I have only one left to go but all the swfs are up for your approval and I'm uploading the poster now.
Justin
Level 1 map update...
The lower heading on the maps are FPO and do not represent the format of the GDD.
Eeeugh
Let me know if you think they still need work, have suggestions, or know of an animation that I was supposed to fix and didn't!
Animations Part 2
Also can you guys please check out my other animations that are done in my previous post. All in are my folder, in box.net under my week4 folder. I really want to make sure that I have everything right before I uploaded/move them in to milestone week4.
Reason why everything is bold?
Cause I ask everyone in my last post to comment on animations but nobody did! and I posted it at 1am this morning and all of the later post that followed mine.. everyone commented so.... and if you don't want a pissed off red-head on Tuesday please comment on one of my animations.
Thank and have a nice day.
Update - I have updated vines .. and switch them back to version 8 and smoothed it out, a lot. I have played around with the stars, hopefully it looks less bouncy. Unfortunately, the water will not make the deadline for today. But I am still working on it and hopefully I should get it done by the time I go to work at 5. If you guys want to put into the game for a placeholder... I will be keeping the names for the movie clips the same.
Tom
Glitches
If you're playing the game and notice a small problem that shouldn't be there just write it down and comment here or tell me. Heck you can even make an entirely new post to tell me that Zalien collects the Earth Element a little too far away from them.
MALINA!
2. Are you going to do the Quit Button in a different screen or in one of the flash files?
Final Posters


New Instructions Interfaces
Please go to box.net and look over the swf files to see how it works. Tom or Justin I will need the new controls if we switched them. I will drop these in the milestone folder since they are due today. I dont know if I can do a lot of changes before todays deadline.
Adrianna I tried all kinds of different buttons on the arm but the arm is a lot lower then when I first designed the page last term. Having a button there is not looking right. So I was thinking we just go with the back button. If the player wants to quit in-game they can hit the back button where they can choose to quit.




Animations
List of animations in folder:
LeafFinal
SmokeFinal
SparkFinal
StarFinal
WaterSplashFinal
~~~~~~~~~~~~~~~~~
(Currently working on)
Water6
Water7
VineAnimation8
VineAnimation9
Scrolly Codes
All you have to do is replace the text in the "text" movieclip with the text you want in it. The black square is a mask that hides any text that is above or below it. The text will scroll up until the bottom of the text movieclip lines up with the scroll down button. And likewise the text will scroll down until the top of the text movieclip lines up with the scroll up button.
Let me know if anything is unclear. I tried to make everything as simple as possible so that you need only to put the movieclip into your interface to impliment it.
The fla is in my folder on box.net.
Friday, July 17, 2009
Team Building Excercises
by ourselves or with only 1 or 2 other people in the group of 9 that has been assembled.
I propose that we participate in a team building exercise or two on Thursday, with the substitute's permission, after the critique. If that isn't possible I think that the team should put the idea on the table to be implemented at another time. By doing this we may be able to sharpen our teamwork skills and improve communication in the team. All of which could stand some improvement.
Possible Exercises:
Human Knot:
The team stands in a circle and extends their right hand and grabs another team member's hand, as if they are going to shake hands, they then extend their left hands and grab another hand. The team must then work together to, without releasing anyone's hand, untangle themselves and form a circle.
Green Glass Door:
Team members take turns guessing what can be taken through the "green glass door" while a facilitator, someone from outside the group, decides on the pattern of what would be allowed through. An example of a possible pattern would be items that have double letters, so apples would be allowed through but not oranges, Jelly but not Jam, etc..... The team must work together to guess what the pattern is and during their respective turns can either guess or select an item to be taken through the door.
Robot:
One team member is a "controller" who must navigate one or two of their teammates, the "Robots", to a designated point or goal by giving unvoiced commands such as patting their head to stop, their shoulder to turn left or right, etc... The "Robots" are blindfolded. This may improve trust and team work, especially if the team members are paired with someone they do not normally work with.
Question Cup:
Team mates write down questions to be put in a cup and each team member draws a question and answers it honestly. Rules could be changed so that every team member must answer all the questions pulled. Also any time a question is asked concerning personal opinions, such as "What prominent problem do you think should be addressed within the team?", there is to be no dissent from the other team members as it is a personal opinion and all issues can be addressed after the exercise.
Common Threads:
The team splits up into pairs or mini teams of 3 and must, within a given time period, find at least 5-10 things they have in common. The team or pair that discovers the number of required things in the allotted as well as the most creative things, wins.
Back 2 Back Drawing:
The team is divided into pairs, If there is a 3rd person that person becomes the observer, then sit back to back with each other. One of he pair has a pencil and paper while the other is given a picture of an object, the member with the picture of the object must then describe it to his/her partner who must then draw the object exactly as it seen in the picture. So one member cannot just say what the object is and win.
Ah So Koh:
Start with the group standing (or sitting) in a circle. Use hand gestures for the folowing:
- Ah (hand under the chin palm facing the floor)
- So (hand at forehead, in salute fashion), and
- Ko (arm and hand out in front of you pointing at another player).
One person starts with “Ah” (hand to neck). The direction the hand is pointing, that person follows with “So” (hand to forehead). Similar, the direction of the hand signals that person to do “Ko”. And so on... If someone “messes up” or forgets to act they are “outta the game.”
At that point, they step out of the circle, and the person to the right has a silent 3 second count to start the game again with “Ah”.
Game continues until 2-3 people are left (up to you whether the last 2 compete for AhSoKo champion title!).
One Optional way to continue to involve everyone: The people who get “out” can become “hecklers” whose job it is to try to get the others to mess up. Rules of being a heckler are, hecklers must stay on the outside of the circle, cannot obstruct vision, physically touch anyone, or be cruel.
These are the ones that I feel would be most helpful, efficient, and doable in a small period of time. What do you guys think? If we were to do 1 or 2 of these which ones would you want to do?
Tutorial Testing Data...
Thursday, July 16, 2009
Interface Testing
1. Collect Test Materials:
Updated version of the Game
Set of test questions
2. Implement testing:
Let's try for that 10-15 again.
3. Document Test results:
A copy of the questions to be put in the document and maybe I can create a sort of table to share the results.
Interface & Marketing Jobs
Interface revisions - Main menu and in-game instructions screens. Make quit button for the arm.
Two Posters - Update target market, Team members name, & Fix borders. (Posters are 11x17).
Adrianna
Interface revisions - In-Game menus (exception instructions menu) Fix hollogram height, place quit button on arm, and fix static line to meet the edges of the hologram.
Flyer - Fix ground to look like games ground, move to illustrator instead of flash for flyer.
!!! RULES FOR CREATING TIME BLUNDERS !!!
1. Upload all files that you want put into the game into the milestones folder.
2. Use intelligent file names with dates.
3. Remove the old versions from the milestones folder.
---Creating art assets---
1. Do not use photoshop.
2. Collaborate with other artists to keep color schemes consistent.
3. Animations must be smooth. 3 frames != smooth.
4. Use tweens to smooth things out if needed.
5. If you are creating an animation or poster or whatever it is ultimately up to you do decide if it is final or not. If no one "votes" on your work this does not mean it's OK to turn in unfinished work.
6. Do not use graphics, everything should be a movie clip to help eliminate in game lag.
---Posting to the blog---
1. Post things to the blog in a timely fashion. Some people have tight schedules and can't check the blog as often as others. To get everyone's opinion you need to post up things as early as possible.
2. Do not make it seem as if comments are being ignored. If a question is asked via comments, answer it and apply it to your work.
---Misc---
1. Most information about the game, and authors, is available via the design doc or just through the blog. Please no guessing on information.
2. The cuffs are UNBREAKABLE. <---- Thats a period. 3. NO MORE EXCUSES.
This post will always stay at the top of the blog. Read it over since it will change from time to time.
Bed!
Everything is turned into the Box. EVERYTHING!
I'll see everyone in class tomorrow.
Tom I had uploaded everything before I saw your post so it's not set up in weekly folders. Things that are on the "Document" folder are all set up to be in the document, in this weeks' case it would be the poster main image and the poster thumbnails. The iterated loss screen is labeled "Stat_Loss_2".
Super Special Awesome Confusion
I don't know about you guys but as one of the two people that puts this game together I'm getting very confused. Between the new things being put into the box.net folders for the week and the updated stuff from previous weeks. No two people on the team has the same set up. This leads to me searching the box.net folders to see what's new. I'd like to put in a system if I could.
When you're done with all of your stuff (new or revised) is it possible to put it in a folder with the name of the week on it. For example all things you fixed from last week and all new stuff for this week will be placed in a "Week 4" folder. If we can all do this that will make my life easier (and we will avoid sleepy/angry Tom...nobody likes him).
Thank you for your time.
...
...
...
KNIBB HIGH FOOTBALL RULES!!!!!!!!!!!!!!
Wednesday, July 15, 2009
Slowly getting there!
Blog being block?
SHELBY!
Posters







