Tuesday, August 11, 2009

Level Stuff

Ok, cave issue solved, I got confused on were they were because I was viewing the wrong version.

Scott tried are game out and through him I noticed some issues. After level point D there were some points were the player could not jump too, I don't know exactly were but I know that the geode seemed too big to even jump through. Ill make it to the shape but I think it should be shrunk down.

He also said that you don't know when you reach a check point although I don't think that is a problem because I think they should be unknown to the player till they re spawn there, or maybe I'm wrong on that one. The controls he thinks should be space for jump, S or SHIFT to fire, and D to dismount because those felt most natural. Phil has version 27 because he wanted to write a more through review for his portfolio and was making a flier for game testing.

2 comments:

  1. The player is not supposed to be able to jump into the geode cave. They have to fly in with a Pterodactyl, (not currently in place). We had mentioned, (a bit) before about some sort of visual for the checkpoints. I think even if we don't have anything to represent their space, the respawn will be a nice "favor" to the player.

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  2. I don't know if it's necessary for the player to know where the check points are. The poeple I've tested had no problem not knowing and saw them as kind of a pleasant surprise.

    While our levels are a decent length they are not as long as say, a Sonic level, which has obvious check points. Considering the length of our level obvious checkpoints may just be superfluous at this point. XD

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