Thursday, July 2, 2009

Sprint-like objects.

Friday 3pm:

Fix all original interfaces
Type out interface test questions

Sunday 3pm:

Complete final sketches for the Pause, and the In game Quit interfaces
Get input from team and select second design to test (The holo-arm is already one set idea brought over from the first term.)
Begin creating digital Prototypes

*Monday:

Continue Testing and iterate accordingly
Update flowchart according to testing results.

Tuesday 3pm:

Turn in Final Digital Interfaces

*I do not know which will give better test results, just to have an image of the two possible pause screens or ask the coders to have two versions of the game each with a different pause screen. Justin, Tom can you guys can let me know if this is possible or not and if so when is it possible?

Thank you

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