Monday, July 13, 2009

In-Game Interfaces

Okay I think this is it for the menus. Please let me know if we need any corrections. Putting anything else into the instructions menus is going to be next to impossible and thus the in game menu for instructions only has resume game or quit game options.
I really didn't know a good way of describing the GRG to the play so for now I put temporary invincibility and uses battery power.
Adrianna I am not sure anymore as to who was doing what so I just posted my versions if you have your own versions please feel free to post them. The programmers can just put into the game the ones they think fit best. It was rough not seeing you and distributing the work more evenly. I think there was a miscommunication some where along the line.







4 comments:

  1. I like these, the beam looks better too

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  2. Maybe instead of having a resume and quit you just have a back button. this way the player can get back to the pause screen without having to exit the menu and pause the game again.

    This would also fix the fact that the quit button is overlapping the boarder on the instructions screen.

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  3. I like the idea of the back button but do I put it on all the screens or just the instructions? Would it seem odd to have it on only one screen? If I use it on all the screens the Volume control screen is going to seem kinda blank?

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  4. If you use a back button you'll want to use it on all of the screens. I think the volume screen should look fine.

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