Jamal in the future I would stop making one word, one sentence posts as they aren't very informative. As for the flow chart I applaud the effort but I feel I should remind you that as the level designer you are responsible for the level flowchart, not the character actions flow chart. Also, this flowchart is incorrect as far as technical details and accurately describing the players actions in game. If you cannot find resources from the level design classes that you have taken, Google is always full of suggestions.
I am also eager to see the level concept that goes with this flowchart that you have worked on for 5-7 hours as mentioned in your previous post. If it has been refined and given the go ahead by the team I will need a copy of it for the Pitch Document.
The improvements are moving in! Once the level layout is more structurly defined, we will be able to implement more definition into the flow chart. i.e. the tar pits, the jump ledge, ship material spot 1, etc.
I seen the first version of this and I must say this is a huge improvement. But gnome is right, what happens if the player deviates from your flow chart? Keep up the hard work and keep improving!
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ReplyDeleteJamal in the future I would stop making one word, one sentence posts as they aren't very informative. As for the flow chart I applaud the effort but I feel I should remind you that as the level designer you are responsible for the level flowchart, not the character actions flow chart. Also, this flowchart is incorrect as far as technical details and accurately describing the players actions in game. If you cannot find resources from the level design classes that you have taken, Google is always full of suggestions.
I am also eager to see the level concept that goes with this flowchart that you have worked on for 5-7 hours as mentioned in your previous post. If it has been refined and given the go ahead by the team I will need a copy of it for the Pitch Document.
I think this needs some more details, for example, if the player gets off of the riding dino, he returns to "the ground." Keep working.
ReplyDeleteThe improvements are moving in! Once the level layout is more structurly defined, we will be able to implement more definition into the flow chart. i.e. the tar pits, the jump ledge, ship material spot 1, etc.
ReplyDeleteI seen the first version of this and I must say this is a huge improvement. But gnome is right, what happens if the player deviates from your flow chart? Keep up the hard work and keep improving!
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