The audio breakdown document is complete. It's a couple of pages not including the below. Here is the list of goodies we have so far. The music is comprised of looping layers that have infinite time spanning capabilities, can be play controlled by the code, or manually composed for specific soundtrack needs. The same applies to the SFX. However, I finished optimizing them today. There is (mostly) no dead air on any track
Music: (track titles)
-newtime
-perplexed
-xhausted
-radiation
-gizmocaca
SFX:
-brainFaze_wakeUp
-dino_growl_1
-dino_growl_2
-dino_growl_3
-dino_growl_4
-dino_gurgle_1
-dino_ooryuows
-dino_roar_1
-dino_roar_2
-dino_yelp
-enemyOut
-fuzzySwirlAscend
-healthUp
-jump
-laser_1
-laser_2
-laser_3
-moneyUp
-pickUp
-powerSwell
-powerUp
-rustyLightSaber
-strikeOut
-swirlyBleebAscend
-swirlyBleebDescend
-woiGong
-zippyPowerDown
You may chuckle at the names...and no, I wasn't high or drunk when I named them. That's what they sound like. Anywho. I will properly cite my works, references, and libraries.
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We all know you weren't high or drunk when you named these Joe, you are just naturally that ..... gifted....yeah, gifted.
ReplyDeleteKidding. It looks good so far I only wish we could hear the awesome but I guess that can wait til we meet tomorrow.
Can't wait to hear some of these in action, amusing files names .. haha.
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