"Week 3 post 2"
The digital playable mechanic should be finished by this Thursday (May 7). Collision isn't a problem, nor is shooting the laser. The problem/challenge will be tracking the states of all the characters and managing their animation cycles. Not that it will be a problem, but it all has to work smoothly. It's kinda hard to explain but I guess it all boils down to how it looks when the alien mounts the dinos. I can't just have him jump on the mount and apear in the right spot, it has to be fluid for each unique animal. Good times.
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I wonders if we could use individual mounting / dismounting animation chunks based off of (i.e.) dinoStuned and playerCollision with dino. I don't know, just a thought.
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